/*
* @(#)VolatileImage.java 1.20 06/04/07
*
* Copyright 2006 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package java.awt.image;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.Image;
import java.awt.ImageCapabilities;
import java.awt.Toolkit;
import java.awt.Transparency;
/**
* VolatileImage is an image which can lose its
* contents at any time due to circumstances beyond the control of the
* application (e.g., situations caused by the operating system or by
* other applications). Because of the potential for hardware acceleration,
* a VolatileImage object can have significant performance benefits on
* some platforms.
* <p>
* The drawing surface of an image (the memory where the image contents
* actually reside) can be lost or invalidated, causing the contents of that
* memory to go away. The drawing surface thus needs to be restored
* or recreated and the contents of that surface need to be
* re-rendered. VolatileImage provides an interface for
* allowing the user to detect these problems and fix them
* when they occur.
* <p>
* When a VolatileImage object is created, limited system resources
* such as video memory (VRAM) may be allocated in order to support
* the image.
* When a VolatileImage object is no longer used, it may be
* garbage-collected and those system resources will be returned,
* but this process does not happen at guaranteed times.
* Applications that create many VolatileImage objects (for example,
* a resizing window may force recreation of its back buffer as the
* size changes) may run out of optimal system resources for new
* VolatileImage objects simply because the old objects have not
* yet been removed from the system.
* (New VolatileImage objects may still be created, but they
* may not perform as well as those created in accelerated
* memory).
* The flush method may be called at any time to proactively release
* the resources used by a VolatileImage so that it does not prevent
* subsequent VolatileImage objects from being accelerated.
* In this way, applications can have more control over the state
* of the resources taken up by obsolete VolatileImage objects.
* <p>
* This image should not be subclassed directly but should be created
* by using the {@link java.awt.Component#createVolatileImage(int, int)
* Component.createVolatileImage} or
* {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int)
* GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods.
* <P>
* An example of using a VolatileImage object follows:
* <pre>
* // image creation
* VolatileImage vImg = createVolatileImage(w, h);
*
*
* // rendering to the image
* void renderOffscreen() {
* do {
* if (vImg.validate(getGraphicsConfiguration()) ==
* VolatileImage.IMAGE_INCOMPATIBLE)
* {
* // old vImg doesn't work with new GraphicsConfig; re-create it
* vImg = createVolatileImage(w, h);
* }
* Graphics2D g = vImg.createGraphics();
* //
* // miscellaneous rendering commands...
* //
* g.dispose();
* } while (vImg.contentsLost());
* }
*
*
* // copying from the image (here, gScreen is the Graphics
* // object for the onscreen window)
* do {
* int returnCode = vImg.validate(getGraphicsConfiguration());
* if (returnCode == VolatileImage.IMAGE_RESTORED) {
* // Contents need to be restored
* renderOffscreen(); // restore contents
* } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
* // old vImg doesn't work with new GraphicsConfig; re-create it
* vImg = createVolatileImage(w, h);
* renderOffscreen();
* }
* gScreen.drawImage(vImg, 0, 0, this);
* } while (vImg.contentsLost());
* </pre>
* <P>
* Note that this class subclasses from the {@link Image} class, which
* includes methods that take an {@link ImageObserver} parameter for
* asynchronous notifications as information is received from
* a potential {@link ImageProducer}. Since this <code>VolatileImage</code>
* is not loaded from an asynchronous source, the various methods that take
* an <code>ImageObserver</code> parameter will behave as if the data has
* already been obtained from the <code>ImageProducer</code>.
* Specifically, this means that the return values from such methods
* will never indicate that the information is not yet available and
* the <code>ImageObserver</code> used in such methods will never
* need to be recorded for an asynchronous callback notification.
* @since 1.4
*/
public abstract class VolatileImage extends Image implements Transparency
{
// Return codes for validate() method
/**
* Validated image is ready to use as-is.
*/
public static final int IMAGE_OK = 0;
/**
* Validated image has been restored and is now ready to use.
* Note that restoration causes contents of the image to be lost.
*/
public static final int IMAGE_RESTORED = 1;
/**
* Validated image is incompatible with supplied
* <code>GraphicsConfiguration</code> object and should be
* re-created as appropriate. Usage of the image as-is
* after receiving this return code from <code>validate</code>
* is undefined.
*/
public static final int IMAGE_INCOMPATIBLE = 2;
/**
* Returns a static snapshot image of this object. The
* <code>BufferedImage</code> returned is only current with
* the <code>VolatileImage</code> at the time of the request
* and will not be updated with any future changes to the
* <code>VolatileImage</code>.
* @return a {@link BufferedImage} representation of this
* <code>VolatileImage</code>
* @see BufferedImage
*/
public abstract BufferedImage getSnapshot();
/**
* Returns the width of the <code>VolatileImage</code>.
* @return the width of this <code>VolatileImage</code>.
*/
public abstract int getWidth();
/**
* Returns the height of the <code>VolatileImage</code>.
* @return the height of this <code>VolatileImage</code>.
*/
public abstract int getHeight();
// Image overrides
/**
* This returns an ImageProducer for this VolatileImage.
* Note that the VolatileImage object is optimized for
* rendering operations and blitting to the screen or other
* VolatileImage objects, as opposed to reading back the
* pixels of the image. Therefore, operations such as
* <code>getSource</code> may not perform as fast as
* operations that do not rely on reading the pixels.
* Note also that the pixel values read from the image are current
* with those in the image only at the time that they are
* retrieved. This method takes a snapshot
* of the image at the time the request is made and the
* ImageProducer object returned works with
* that static snapshot image, not the original VolatileImage.
* Calling getSource()
* is equivalent to calling getSnapshot().getSource().
* @return an {@link ImageProducer} that can be used to produce the
* pixels for a <code>BufferedImage</code> representation of
* this Image.
* @see ImageProducer
* @see #getSnapshot()
*/
public ImageProducer getSource() {
// REMIND: Make sure this functionality is in line with the
// spec. In particular, we are returning the Source for a
// static image (the snapshot), not a changing image (the
// VolatileImage). So if the user expects the Source to be
// up-to-date with the current contents of the VolatileImage,
// they will be disappointed...
// REMIND: This assumes that getSnapshot() returns something
// valid and not the default null object returned by this class
// (so it assumes that the actual VolatileImage object is
// subclassed off something that does the right thing
// (e.g., SunVolatileImage).
return getSnapshot().getSource();
}
// REMIND: if we want any decent performance for getScaledInstance(),
// we should override the Image implementation of it...
/**
* This method returns a {@link Graphics2D}, but is here
* for backwards compatibility. {@link #createGraphics() createGraphics} is more
* convenient, since it is declared to return a
* <code>Graphics2D</code>.
* @return a <code>Graphics2D</code>, which can be used to draw into
* this image.
*/
public Graphics getGraphics() {
return createGraphics();
}
/**
* Creates a <code>Graphics2D</code>, which can be used to draw into
* this <code>VolatileImage</code>.
* @return a <code>Graphics2D</code>, used for drawing into this
* image.
*/
public abstract Graphics2D createGraphics();
// Volatile management methods
/**
* Attempts to restore the drawing surface of the image if the surface
* had been lost since the last <code>validate</code> call. Also
* validates this image against the given GraphicsConfiguration
* parameter to see whether operations from this image to the
* GraphicsConfiguration are compatible. An example of an
* incompatible combination might be a situation where a VolatileImage
* object was created on one graphics device and then was used
* to render to a different graphics device. Since VolatileImage
* objects tend to be very device-specific, this operation might
* not work as intended, so the return code from this validate
* call would note that incompatibility. A null or incorrect
* value for gc may cause incorrect values to be returned from
* <code>validate</code> and may cause later problems with rendering.
*
* @param gc a <code>GraphicsConfiguration</code> object for this
* image to be validated against. A null gc implies that the
* validate method should skip the compatibility test.
* @return <code>IMAGE_OK</code> if the image did not need validation<BR>
* <code>IMAGE_RESTORED</code> if the image needed restoration.
* Restoration implies that the contents of the image may have
* been affected and the image may need to be re-rendered.<BR>
* <code>IMAGE_INCOMPATIBLE</code> if the image is incompatible
* with the <code>GraphicsConfiguration</code> object passed
* into the <code>validate</code> method. Incompatibility
* implies that the image may need to be recreated with a
* new <code>Component</code> or
* <code>GraphicsConfiguration</code> in order to get an image
* that can be used successfully with this
* <code>GraphicsConfiguration</code>.
* An incompatible image is not checked for whether restoration
* was necessary, so the state of the image is unchanged
* after a return value of <code>IMAGE_INCOMPATIBLE</code>
* and this return value implies nothing about whether the
* image needs to be restored.
* @see java.awt.GraphicsConfiguration
* @see java.awt.Component
* @see #IMAGE_OK
* @see #IMAGE_RESTORED
* @see #IMAGE_INCOMPATIBLE
*/
public abstract int validate(GraphicsConfiguration gc);
/**
* Returns <code>true</code> if rendering data was lost since last
* <code>validate</code> call. This method should be called by the
* application at the end of any series of rendering operations to
* or from the image to see whether
* the image needs to be validated and the rendering redone.
* @return <code>true</code> if the drawing surface needs to be restored;
* <code>false</code> otherwise.
*/
public abstract boolean contentsLost();
/**
* Returns an ImageCapabilities object which can be
* inquired as to the specific capabilities of this
* VolatileImage. This would allow programmers to find
* out more runtime information on the specific VolatileImage
* object that they have created. For example, the user
* might create a VolatileImage but the system may have
* no video memory left for creating an image of that
* size, so although the object is a VolatileImage, it is
* not as accelerated as other VolatileImage objects on
* this platform might be. The user might want that
* information to find other solutions to their problem.
* @return an <code>ImageCapabilities</code> object that contains
* the capabilities of this <code>VolatileImage</code>.
* @since 1.4
*/
public abstract ImageCapabilities getCapabilities();
/**
* The transparency value with which this image was created.
* @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
* int,int)
* @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
* int,ImageCapabilities,int)
* @see Transparency
* @since 1.5
*/
protected int transparency = TRANSLUCENT;
/**
* Returns the transparency. Returns either OPAQUE, BITMASK,
* or TRANSLUCENT.
* @return the transparency of this <code>VolatileImage</code>.
* @see Transparency#OPAQUE
* @see Transparency#BITMASK
* @see Transparency#TRANSLUCENT
* @since 1.5
*/
public int getTransparency() {
return transparency;
}
}