The
TextHitInfo
class represents a character position in a
text model, and a
bias, or "side," of the character.
The
TextHitInfo
class represents a character position in a
text model, and a
bias, or "side," of the character. Biases are
either
leading (the left edge, for a left-to-right character)
or
trailing (the right edge, for a left-to-right character).
Instances of
TextHitInfo
are used to specify caret and
insertion positions within text.
For example, consider the text "abc". TextHitInfo.trailing(1)
corresponds to the right side of the 'b' in the text.
TextHitInfo
is used primarily by TextLayout
and
clients of TextLayout
. Clients of TextLayout
query TextHitInfo
instances for an insertion offset, where
new text is inserted into the text model. The insertion offset is equal
to the character position in the TextHitInfo
if the bias
is leading, and one character after if the bias is trailing. The
insertion offset for TextHitInfo.trailing(1) is 2.
Sometimes it is convenient to construct a TextHitInfo
with
the same insertion offset as an existing one, but on the opposite
character. The getOtherHit
method constructs a new
TextHitInfo
with the same insertion offset as an existing
one, with a hit on the character on the other side of the insertion offset.
Calling getOtherHit
on trailing(1) would return leading(2).
In general, getOtherHit
for trailing(n) returns
leading(n+1) and getOtherHit
for leading(n)
returns trailing(n-1).
Example:
Converting a graphical point to an insertion point within a text
model
TextLayout layout = ...;
Point2D.Float hitPoint = ...;
TextHitInfo hitInfo = layout.hitTestChar(hitPoint.x, hitPoint.y);
int insPoint = hitInfo.getInsertionIndex();
// insPoint is relative to layout; may need to adjust for use
// in a text model