/*
* @(#)AbstractQueuedSynchronizer.java 1.11 07/01/08
*
* Copyright 2006 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package java.util.concurrent.locks;
import java.util.*;
import java.util.concurrent.*;
import java.util.concurrent.atomic.*;
import sun.misc.Unsafe;
/**
* Provides a framework for implementing blocking locks and related
* synchronizers (semaphores, events, etc) that rely on
* first-in-first-out (FIFO) wait queues. This class is designed to
* be a useful basis for most kinds of synchronizers that rely on a
* single atomic <tt>int</tt> value to represent state. Subclasses
* must define the protected methods that change this state, and which
* define what that state means in terms of this object being acquired
* or released. Given these, the other methods in this class carry
* out all queuing and blocking mechanics. Subclasses can maintain
* other state fields, but only the atomically updated <tt>int</tt>
* value manipulated using methods {@link #getState}, {@link
* #setState} and {@link #compareAndSetState} is tracked with respect
* to synchronization.
*
* <p>Subclasses should be defined as non-public internal helper
* classes that are used to implement the synchronization properties
* of their enclosing class. Class
* <tt>AbstractQueuedSynchronizer</tt> does not implement any
* synchronization interface. Instead it defines methods such as
* {@link #acquireInterruptibly} that can be invoked as
* appropriate by concrete locks and related synchronizers to
* implement their public methods.
*
* <p>This class supports either or both a default <em>exclusive</em>
* mode and a <em>shared</em> mode. When acquired in exclusive mode,
* attempted acquires by other threads cannot succeed. Shared mode
* acquires by multiple threads may (but need not) succeed. This class
* does not "understand" these differences except in the
* mechanical sense that when a shared mode acquire succeeds, the next
* waiting thread (if one exists) must also determine whether it can
* acquire as well. Threads waiting in the different modes share the
* same FIFO queue. Usually, implementation subclasses support only
* one of these modes, but both can come into play for example in a
* {@link ReadWriteLock}. Subclasses that support only exclusive or
* only shared modes need not define the methods supporting the unused mode.
*
* <p>This class defines a nested {@link ConditionObject} class that
* can be used as a {@link Condition} implementation by subclasses
* supporting exclusive mode for which method {@link
* #isHeldExclusively} reports whether synchronization is exclusively
* held with respect to the current thread, method {@link #release}
* invoked with the current {@link #getState} value fully releases
* this object, and {@link #acquire}, given this saved state value,
* eventually restores this object to its previous acquired state. No
* <tt>AbstractQueuedSynchronizer</tt> method otherwise creates such a
* condition, so if this constraint cannot be met, do not use it. The
* behavior of {@link ConditionObject} depends of course on the
* semantics of its synchronizer implementation.
*
* <p>This class provides inspection, instrumentation, and monitoring
* methods for the internal queue, as well as similar methods for
* condition objects. These can be exported as desired into classes
* using an <tt>AbstractQueuedSynchronizer</tt> for their
* synchronization mechanics.
*
* <p>Serialization of this class stores only the underlying atomic
* integer maintaining state, so deserialized objects have empty
* thread queues. Typical subclasses requiring serializability will
* define a <tt>readObject</tt> method that restores this to a known
* initial state upon deserialization.
*
* <h3>Usage</h3>
*
* <p>To use this class as the basis of a synchronizer, redefine the
* following methods, as applicable, by inspecting and/or modifying
* the synchronization state using {@link #getState}, {@link
* #setState} and/or {@link #compareAndSetState}:
*
* <ul>
* <li> {@link #tryAcquire}
* <li> {@link #tryRelease}
* <li> {@link #tryAcquireShared}
* <li> {@link #tryReleaseShared}
* <li> {@link #isHeldExclusively}
*</ul>
*
* Each of these methods by default throws {@link
* UnsupportedOperationException}. Implementations of these methods
* must be internally thread-safe, and should in general be short and
* not block. Defining these methods is the <em>only</em> supported
* means of using this class. All other methods are declared
* <tt>final</tt> because they cannot be independently varied.
*
* <p>You may also find the inherited methods from {@link
* AbstractOwnableSynchronizer} useful to keep track of the thread
* owning an exclusive synchronizer. You are encouraged to use them
* -- this enables monitoring and diagnostic tools to assist users in
* determining which threads hold locks.
*
* <p>Even though this class is based on an internal FIFO queue, it
* does not automatically enforce FIFO acquisition policies. The core
* of exclusive synchronization takes the form:
*
* <pre>
* Acquire:
* while (!tryAcquire(arg)) {
* <em>enqueue thread if it is not already queued</em>;
* <em>possibly block current thread</em>;
* }
*
* Release:
* if (tryRelease(arg))
* <em>unblock the first queued thread</em>;
* </pre>
*
* (Shared mode is similar but may involve cascading signals.)
*
* <p>Because checks in acquire are invoked before enqueuing, a newly
* acquiring thread may <em>barge</em> ahead of others that are
* blocked and queued. However, you can, if desired, define
* <tt>tryAcquire</tt> and/or <tt>tryAcquireShared</tt> to disable
* barging by internally invoking one or more of the inspection
* methods. In particular, a strict FIFO lock can define
* <tt>tryAcquire</tt> to immediately return <tt>false</tt> if {@link
* #getFirstQueuedThread} does not return the current thread. A
* normally preferable non-strict fair version can immediately return
* <tt>false</tt> only if {@link #hasQueuedThreads} returns
* <tt>true</tt> and <tt>getFirstQueuedThread</tt> is not the current
* thread; or equivalently, that <tt>getFirstQueuedThread</tt> is both
* non-null and not the current thread. Further variations are
* possible.
*
* <p>Throughput and scalability are generally highest for the
* default barging (also known as <em>greedy</em>,
* <em>renouncement</em>, and <em>convoy-avoidance</em>) strategy.
* While this is not guaranteed to be fair or starvation-free, earlier
* queued threads are allowed to recontend before later queued
* threads, and each recontention has an unbiased chance to succeed
* against incoming threads. Also, while acquires do not
* "spin" in the usual sense, they may perform multiple
* invocations of <tt>tryAcquire</tt> interspersed with other
* computations before blocking. This gives most of the benefits of
* spins when exclusive synchronization is only briefly held, without
* most of the liabilities when it isn't. If so desired, you can
* augment this by preceding calls to acquire methods with
* "fast-path" checks, possibly prechecking {@link #hasContended}
* and/or {@link #hasQueuedThreads} to only do so if the synchronizer
* is likely not to be contended.
*
* <p>This class provides an efficient and scalable basis for
* synchronization in part by specializing its range of use to
* synchronizers that can rely on <tt>int</tt> state, acquire, and
* release parameters, and an internal FIFO wait queue. When this does
* not suffice, you can build synchronizers from a lower level using
* {@link java.util.concurrent.atomic atomic} classes, your own custom
* {@link java.util.Queue} classes, and {@link LockSupport} blocking
* support.
*
* <h3>Usage Examples</h3>
*
* <p>Here is a non-reentrant mutual exclusion lock class that uses
* the value zero to represent the unlocked state, and one to
* represent the locked state. While a non-reentrant lock
* does not strictly require recording of the current owner
* thread, this class does so anyway to make usage easier to monitor.
* It also supports conditions and exposes
* one of the instrumentation methods:
*
* <pre>
* class Mutex implements Lock, java.io.Serializable {
*
* // Our internal helper class
* private static class Sync extends AbstractQueuedSynchronizer {
* // Report whether in locked state
* protected boolean isHeldExclusively() {
* return getState() == 1;
* }
*
* // Acquire the lock if state is zero
* public boolean tryAcquire(int acquires) {
* assert acquires == 1; // Otherwise unused
* if (compareAndSetState(0, 1)) {
* setExclusiveOwnerThread(Thread.currentThread());
* return true;
* }
* return false;
* }
*
* // Release the lock by setting state to zero
* protected boolean tryRelease(int releases) {
* assert releases == 1; // Otherwise unused
* if (getState() == 0) throw new IllegalMonitorStateException();
* setExclusiveOwnerThread(null);
* setState(0);
* return true;
* }
*
* // Provide a Condition
* Condition newCondition() { return new ConditionObject(); }
*
* // Deserialize properly
* private void readObject(ObjectInputStream s)
* throws IOException, ClassNotFoundException {
* s.defaultReadObject();
* setState(0); // reset to unlocked state
* }
* }
*
* // The sync object does all the hard work. We just forward to it.
* private final Sync sync = new Sync();
*
* public void lock() { sync.acquire(1); }
* public boolean tryLock() { return sync.tryAcquire(1); }
* public void unlock() { sync.release(1); }
* public Condition newCondition() { return sync.newCondition(); }
* public boolean isLocked() { return sync.isHeldExclusively(); }
* public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }
* public void lockInterruptibly() throws InterruptedException {
* sync.acquireInterruptibly(1);
* }
* public boolean tryLock(long timeout, TimeUnit unit)
* throws InterruptedException {
* return sync.tryAcquireNanos(1, unit.toNanos(timeout));
* }
* }
* </pre>
*
* <p>Here is a latch class that is like a {@link CountDownLatch}
* except that it only requires a single <tt>signal</tt> to
* fire. Because a latch is non-exclusive, it uses the <tt>shared</tt>
* acquire and release methods.
*
* <pre>
* class BooleanLatch {
*
* private static class Sync extends AbstractQueuedSynchronizer {
* boolean isSignalled() { return getState() != 0; }
*
* protected int tryAcquireShared(int ignore) {
* return isSignalled()? 1 : -1;
* }
*
* protected boolean tryReleaseShared(int ignore) {
* setState(1);
* return true;
* }
* }
*
* private final Sync sync = new Sync();
* public boolean isSignalled() { return sync.isSignalled(); }
* public void signal() { sync.releaseShared(1); }
* public void await() throws InterruptedException {
* sync.acquireSharedInterruptibly(1);
* }
* }
* </pre>
*
* @since 1.5
* @author Doug Lea
*/
public abstract class AbstractQueuedSynchronizer extends AbstractOwnableSynchronizer
implements java.io.Serializable {
private static final long serialVersionUID = 7373984972572414691L;
/**
* Creates a new <tt>AbstractQueuedSynchronizer</tt> instance
* with initial synchronization state of zero.
*/
protected AbstractQueuedSynchronizer() { }
/**
* Wait queue node class.
*
* <p>The wait queue is a variant of a "CLH" (Craig, Landin, and
* Hagersten) lock queue. CLH locks are normally used for
* spinlocks. We instead use them for blocking synchronizers, but
* use the same basic tactic of holding some of the control
* information about a thread in the predecessor of its node. A
* "status" field in each node keeps track of whether a thread
* should block. A node is signalled when its predecessor
* releases. Each node of the queue otherwise serves as a
* specific-notification-style monitor holding a single waiting
* thread. The status field does NOT control whether threads are
* granted locks etc though. A thread may try to acquire if it is
* first in the queue. But being first does not guarantee success;
* it only gives the right to contend. So the currently released
* contender thread may need to rewait.
*
* <p>To enqueue into a CLH lock, you atomically splice it in as new
* tail. To dequeue, you just set the head field.
* <pre>
* +------+ prev +-----+ +-----+
* head | | <---- | | <---- | | tail
* +------+ +-----+ +-----+
* </pre>
*
* <p>Insertion into a CLH queue requires only a single atomic
* operation on "tail", so there is a simple atomic point of
* demarcation from unqueued to queued. Similarly, dequeing
* involves only updating the "head". However, it takes a bit
* more work for nodes to determine who their successors are,
* in part to deal with possible cancellation due to timeouts
* and interrupts.
*
* <p>The "prev" links (not used in original CLH locks), are mainly
* needed to handle cancellation. If a node is cancelled, its
* successor is (normally) relinked to a non-cancelled
* predecessor. For explanation of similar mechanics in the case
* of spin locks, see the papers by Scott and Scherer at
* http://www.cs.rochester.edu/u/scott/synchronization/
*
* <p>We also use "next" links to implement blocking mechanics.
* The thread id for each node is kept in its own node, so a
* predecessor signals the next node to wake up by traversing
* next link to determine which thread it is. Determination of
* successor must avoid races with newly queued nodes to set
* the "next" fields of their predecessors. This is solved
* when necessary by checking backwards from the atomically
* updated "tail" when a node's successor appears to be null.
* (Or, said differently, the next-links are an optimization
* so that we don't usually need a backward scan.)
*
* <p>Cancellation introduces some conservatism to the basic
* algorithms. Since we must poll for cancellation of other
* nodes, we can miss noticing whether a cancelled node is
* ahead or behind us. This is dealt with by always unparking
* successors upon cancellation, allowing them to stabilize on
* a new predecessor.
*
* <p>CLH queues need a dummy header node to get started. But
* we don't create them on construction, because it would be wasted
* effort if there is never contention. Instead, the node
* is constructed and head and tail pointers are set upon first
* contention.
*
* <p>Threads waiting on Conditions use the same nodes, but
* use an additional link. Conditions only need to link nodes
* in simple (non-concurrent) linked queues because they are
* only accessed when exclusively held. Upon await, a node is
* inserted into a condition queue. Upon signal, the node is
* transferred to the main queue. A special value of status
* field is used to mark which queue a node is on.
*
* <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill
* Scherer and Michael Scott, along with members of JSR-166
* expert group, for helpful ideas, discussions, and critiques
* on the design of this class.
*/
static final class Node {
/** waitStatus value to indicate thread has cancelled */
static final int CANCELLED = 1;
/** waitStatus value to indicate successor's thread needs unparking */
static final int SIGNAL = -1;
/** waitStatus value to indicate thread is waiting on condition */
static final int CONDITION = -2;
/** Marker to indicate a node is waiting in shared mode */
static final Node SHARED = new Node();
/** Marker to indicate a node is waiting in exclusive mode */
static final Node EXCLUSIVE = null;
/**
* Status field, taking on only the values:
* SIGNAL: The successor of this node is (or will soon be)
* blocked (via park), so the current node must
* unpark its successor when it releases or
* cancels. To avoid races, acquire methods must
* first indicate they need a signal,
* then retry the atomic acquire, and then,
* on failure, block.
* CANCELLED: This node is cancelled due to timeout or interrupt.
* Nodes never leave this state. In particular,
* a thread with cancelled node never again blocks.
* CONDITION: This node is currently on a condition queue.
* It will not be used as a sync queue node until
* transferred. (Use of this value here
* has nothing to do with the other uses
* of the field, but simplifies mechanics.)
* 0: None of the above
*
* The values are arranged numerically to simplify use.
* Non-negative values mean that a node doesn't need to
* signal. So, most code doesn't need to check for particular
* values, just for sign.
*
* The field is initialized to 0 for normal sync nodes, and
* CONDITION for condition nodes. It is modified only using
* CAS.
*/
volatile int waitStatus;
/**
* Link to predecessor node that current node/thread relies on
* for checking waitStatus. Assigned during enqueing, and nulled
* out (for sake of GC) only upon dequeuing. Also, upon
* cancellation of a predecessor, we short-circuit while
* finding a non-cancelled one, which will always exist
* because the head node is never cancelled: A node becomes
* head only as a result of successful acquire. A
* cancelled thread never succeeds in acquiring, and a thread only
* cancels itself, not any other node.
*/
volatile Node prev;
/**
* Link to the successor node that the current node/thread
* unparks upon release. Assigned once during enqueuing, and
* nulled out (for sake of GC) when no longer needed. Upon
* cancellation, we cannot adjust this field, but can notice
* status and bypass the node if cancelled. The enq operation
* does not assign next field of a predecessor until after
* attachment, so seeing a null next field does not
* necessarily mean that node is at end of queue. However, if
* a next field appears to be null, we can scan prev's from
* the tail to double-check.
*/
volatile Node next;
/**
* The thread that enqueued this node. Initialized on
* construction and nulled out after use.
*/
volatile Thread thread;
/**
* Link to next node waiting on condition, or the special
* value SHARED. Because condition queues are accessed only
* when holding in exclusive mode, we just need a simple
* linked queue to hold nodes while they are waiting on
* conditions. They are then transferred to the queue to
* re-acquire. And because conditions can only be exclusive,
* we save a field by using special value to indicate shared
* mode.
*/
Node nextWaiter;
/**
* Returns true if node is waiting in shared mode
*/
final boolean isShared() {
return nextWaiter == SHARED;
}
/**
* Returns previous node, or throws NullPointerException if
* null. Use when predecessor cannot be null.
* @return the predecessor of this node
*/
final Node predecessor() throws NullPointerException {
Node p = prev;
if (p == null)
throw new NullPointerException();
else
return p;
}
Node() { // Used to establish initial head or SHARED marker
}
Node(Thread thread, Node mode) { // Used by addWaiter
this.nextWaiter = mode;
this.thread = thread;
}
Node(Thread thread, int waitStatus) { // Used by Condition
this.waitStatus = waitStatus;
this.thread = thread;
}
}
/**
* Head of the wait queue, lazily initialized. Except for
* initialization, it is modified only via method setHead. Note:
* If head exists, its waitStatus is guaranteed not to be
* CANCELLED.
*/
private transient volatile Node head;
/**
* Tail of the wait queue, lazily initialized. Modified only via
* method enq to add new wait node.
*/
private transient volatile Node tail;
/**
* The synchronization state.
*/
private volatile int state;
/**
* Returns the current value of synchronization state.
* This operation has memory semantics of a <tt>volatile</tt> read.
* @return current state value
*/
protected final int getState() {
return state;
}
/**
* Sets the value of synchronization state.
* This operation has memory semantics of a <tt>volatile</tt> write.
* @param newState the new state value
*/
protected final void setState(int newState) {
state = newState;
}
/**
* Atomically sets synchronization state to the given updated
* value if the current state value equals the expected value.
* This operation has memory semantics of a <tt>volatile</tt> read
* and write.
*
* @param expect the expected value
* @param update the new value
* @return true if successful. False return indicates that the actual
* value was not equal to the expected value.
*/
protected final boolean compareAndSetState(int expect, int update) {
// See below for intrinsics setup to support this
return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
}
// Queuing utilities
/**
* The number of nanoseconds for which it is faster to spin
* rather than to use timed park. A rough estimate suffices
* to improve responsiveness with very short timeouts.
*/
static final long spinForTimeoutThreshold = 1000L;
/**
* Inserts node into queue, initializing if necessary. See picture above.
* @param node the node to insert
* @return node's predecessor
*/
private Node enq(final Node node) {
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
Node h = new Node(); // Dummy header
h.next = node;
node.prev = h;
if (compareAndSetHead(h)) {
tail = node;
return h;
}
}
else {
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
/**
* Creates and enqueues node for given thread and mode.
*
* @param current the thread
* @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
* @return the new node
*/
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
enq(node);
return node;
}
/**
* Sets head of queue to be node, thus dequeuing. Called only by
* acquire methods. Also nulls out unused fields for sake of GC
* and to suppress unnecessary signals and traversals.
*
* @param node the node
*/
private void setHead(Node node) {
head = node;
node.thread = null;
node.prev = null;
}
/**
* Wakes up node's successor, if one exists.
*
* @param node the node
*/
private void unparkSuccessor(Node node) {
/*
* Try to clear status in anticipation of signalling. It is
* OK if this fails or if status is changed by waiting thread.
*/
compareAndSetWaitStatus(node, Node.SIGNAL, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)
LockSupport.unpark(s.thread);
}
/**
* Sets head of queue, and checks if successor may be waiting
* in shared mode, if so propagating if propagate > 0.
*
* @param pred the node holding waitStatus for node
* @param node the node
* @param propagate the return value from a tryAcquireShared
*/
private void setHeadAndPropagate(Node node, int propagate) {
setHead(node);
if (propagate > 0 && node.waitStatus != 0) {
/*
* Don't bother fully figuring out successor. If it
* looks null, call unparkSuccessor anyway to be safe.
*/
Node s = node.next;
if (s == null || s.isShared())
unparkSuccessor(node);
}
}
// Utilities for various versions of acquire
/**
* Cancels an ongoing attempt to acquire.
*
* @param node the node
*/
private void cancelAcquire(Node node) {
// Ignore if node doesn't exist
if (node == null)
return;
node.thread = null;
// Skip cancelled predecessors
Node pred = node.prev;
while (pred.waitStatus > 0)
node.prev = pred = pred.prev;
// Getting this before setting waitStatus ensures staleness
Node predNext = pred.next;
// Can use unconditional write instead of CAS here
node.waitStatus = Node.CANCELLED;
// If we are the tail, remove ourselves
if (node == tail && compareAndSetTail(node, pred)) {
compareAndSetNext(pred, predNext, null);
} else {
// If "active" predecessor found...
if (pred != head
&& (pred.waitStatus == Node.SIGNAL
|| compareAndSetWaitStatus(pred, 0, Node.SIGNAL))
&& pred.thread != null) {
// If successor is active, set predecessor's next link
Node next = node.next;
if (next != null && next.waitStatus <= 0)
compareAndSetNext(pred, predNext, next);
} else {
unparkSuccessor(node);
}
node.next = node; // help GC
}
}
/**
* Checks and updates status for a node that failed to acquire.
* Returns true if thread should block. This is the main signal
* control in all acquire loops. Requires that pred == node.prev
*
* @param pred node's predecessor holding status
* @param node the node
* @return {@code true} if thread should block
*/
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int s = pred.waitStatus;
if (s < 0)
/*
* This node has already set status asking a release
* to signal it, so it can safely park
*/
return true;
if (s > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
}
else
/*
* Indicate that we need a signal, but don't park yet. Caller
* will need to retry to make sure it cannot acquire before
* parking.
*/
compareAndSetWaitStatus(pred, 0, Node.SIGNAL);
return false;
}
/**
* Convenience method to interrupt current thread.
*/
private static void selfInterrupt() {
Thread.currentThread().interrupt();
}
/**
* Convenience method to park and then check if interrupted
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
}
/*
* Various flavors of acquire, varying in exclusive/shared and
* control modes. Each is mostly the same, but annoyingly
* different. Only a little bit of factoring is possible due to
* interactions of exception mechanics (including ensuring that we
* cancel if tryAcquire throws exception) and other control, at
* least not without hurting performance too much.
*/
/**
* Acquires in exclusive uninterruptible mode for thread already in
* queue. Used by condition wait methods as well as acquire.
*
* @param node the node
* @param arg the acquire argument
* @return {@code true} if interrupted while waiting
*/
final boolean acquireQueued(final Node node, int arg) {
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} catch (RuntimeException ex) {
cancelAcquire(node);
throw ex;
}
}
/**
* Acquires in exclusive interruptible mode.
* @param arg the acquire argument
*/
private void doAcquireInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.EXCLUSIVE);
try {
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
return;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
break;
}
} catch (RuntimeException ex) {
cancelAcquire(node);
throw ex;
}
// Arrive here only if interrupted
cancelAcquire(node);
throw new InterruptedException();
}
/**
* Acquires in exclusive timed mode.
*
* @param arg the acquire argument
* @param nanosTimeout max wait time
* @return {@code true} if acquired
*/
private boolean doAcquireNanos(int arg, long nanosTimeout)
throws InterruptedException {
long lastTime = System.nanoTime();
final Node node = addWaiter(Node.EXCLUSIVE);
try {
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
return true;
}
if (nanosTimeout <= 0) {
cancelAcquire(node);
return false;
}
if (nanosTimeout > spinForTimeoutThreshold &&
shouldParkAfterFailedAcquire(p, node))
LockSupport.parkNanos(this, nanosTimeout);
long now = System.nanoTime();
nanosTimeout -= now - lastTime;
lastTime = now;
if (Thread.interrupted())
break;
}
} catch (RuntimeException ex) {
cancelAcquire(node);
throw ex;
}
// Arrive here only if interrupted
cancelAcquire(node);
throw new InterruptedException();
}
/**
* Acquires in shared uninterruptible mode.
* @param arg the acquire argument
*/
private void doAcquireShared(int arg) {
final Node node = addWaiter(Node.SHARED);
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
if (interrupted)
selfInterrupt();
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} catch (RuntimeException ex) {
cancelAcquire(node);
throw ex;
}
}
/**
* Acquires in shared interruptible mode.
* @param arg the acquire argument
*/
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.SHARED);
try {
for (;;) {
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
break;
}
} catch (RuntimeException ex) {
cancelAcquire(node);
throw ex;
}
// Arrive here only if interrupted
cancelAcquire(node);
throw new InterruptedException();
}
/**
* Acquires in shared timed mode.
*
* @param arg the acquire argument
* @param nanosTimeout max wait time
* @return {@code true} if acquired
*/
private boolean doAcquireSharedNanos(int arg, long nanosTimeout)
throws InterruptedException {
long lastTime = System.nanoTime();
final Node node = addWaiter(Node.SHARED);
try {
for (;;) {
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
return true;
}
}
if (nanosTimeout <= 0) {
cancelAcquire(node);
return false;
}
if (nanosTimeout > spinForTimeoutThreshold &&
shouldParkAfterFailedAcquire(p, node))
LockSupport.parkNanos(this, nanosTimeout);
long now = System.nanoTime();
nanosTimeout -= now - lastTime;
lastTime = now;
if (Thread.interrupted())
break;
}
} catch (RuntimeException ex) {
cancelAcquire(node);
throw ex;
}
// Arrive here only if interrupted
cancelAcquire(node);
throw new InterruptedException();
}
// Main exported methods
/**
* Attempts to acquire in exclusive mode. This method should query
* if the state of the object permits it to be acquired in the
* exclusive mode, and if so to acquire it.
*
* <p>This method is always invoked by the thread performing
* acquire. If this method reports failure, the acquire method
* may queue the thread, if it is not already queued, until it is
* signalled by a release from some other thread. This can be used
* to implement method {@link Lock#tryLock()}.
*
* <p>The default
* implementation throws {@link UnsupportedOperationException}.
*
* @param arg the acquire argument. This value is always the one
* passed to an acquire method, or is the value saved on entry
* to a condition wait. The value is otherwise uninterpreted
* and can represent anything you like.
* @return {@code true} if successful. Upon success, this object has
* been acquired.
* @throws IllegalMonitorStateException if acquiring would place this
* synchronizer in an illegal state. This exception must be
* thrown in a consistent fashion for synchronization to work
* correctly.
* @throws UnsupportedOperationException if exclusive mode is not supported
*/
protected boolean tryAcquire(int arg) {
throw new UnsupportedOperationException();
}
/**
* Attempts to set the state to reflect a release in exclusive
* mode.
*
* <p>This method is always invoked by the thread performing release.
*
* <p>The default implementation throws
* {@link UnsupportedOperationException}.
*
* @param arg the release argument. This value is always the one
* passed to a release method, or the current state value upon
* entry to a condition wait. The value is otherwise
* uninterpreted and can represent anything you like.
* @return {@code true} if this object is now in a fully released
* state, so that any waiting threads may attempt to acquire;
* and {@code false} otherwise.
* @throws IllegalMonitorStateException if releasing would place this
* synchronizer in an illegal state. This exception must be
* thrown in a consistent fashion for synchronization to work
* correctly.
* @throws UnsupportedOperationException if exclusive mode is not supported
*/
protected boolean tryRelease(int arg) {
throw new UnsupportedOperationException();
}
/**
* Attempts to acquire in shared mode. This method should query if
* the state of the object permits it to be acquired in the shared
* mode, and if so to acquire it.
*
* <p>This method is always invoked by the thread performing
* acquire. If this method reports failure, the acquire method
* may queue the thread, if it is not already queued, until it is
* signalled by a release from some other thread.
*
* <p>The default implementation throws {@link
* UnsupportedOperationException}.
*
* @param arg the acquire argument. This value is always the one
* passed to an acquire method, or is the value saved on entry
* to a condition wait. The value is otherwise uninterpreted
* and can represent anything you like.
* @return a negative value on failure; zero if acquisition in shared
* mode succeeded but no subsequent shared-mode acquire can
* succeed; and a positive value if acquisition in shared
* mode succeeded and subsequent shared-mode acquires might
* also succeed, in which case a subsequent waiting thread
* must check availability. (Support for three different
* return values enables this method to be used in contexts
* where acquires only sometimes act exclusively.) Upon
* success, this object has been acquired.
* @throws IllegalMonitorStateException if acquiring would place this
* synchronizer in an illegal state. This exception must be
* thrown in a consistent fashion for synchronization to work
* correctly.
* @throws UnsupportedOperationException if shared mode is not supported
*/
protected int tryAcquireShared(int arg) {
throw new UnsupportedOperationException();
}
/**
* Attempts to set the state to reflect a release in shared mode.
*
* <p>This method is always invoked by the thread performing release.
*
* <p>The default implementation throws
* {@link UnsupportedOperationException}.
*
* @param arg the release argument. This value is always the one
* passed to a release method, or the current state value upon
* entry to a condition wait. The value is otherwise
* uninterpreted and can represent anything you like.
* @return {@code true} if this release of shared mode may permit a
* waiting acquire (shared or exclusive) to succeed; and
* {@code false} otherwise
* @throws IllegalMonitorStateException if releasing would place this
* synchronizer in an illegal state. This exception must be
* thrown in a consistent fashion for synchronization to work
* correctly.
* @throws UnsupportedOperationException if shared mode is not supported
*/
protected boolean tryReleaseShared(int arg) {
throw new UnsupportedOperationException();
}
/**
* Returns {@code true} if synchronization is held exclusively with
* respect to the current (calling) thread. This method is invoked
* upon each call to a non-waiting {@link ConditionObject} method.
* (Waiting methods instead invoke {@link #release}.)
*
* <p>The default implementation throws {@link
* UnsupportedOperationException}. This method is invoked
* internally only within {@link ConditionObject} methods, so need
* not be defined if conditions are not used.
*
* @return {@code true} if synchronization is held exclusively;
* {@code false} otherwise
* @throws UnsupportedOperationException if conditions are not supported
*/
protected boolean isHeldExclusively() {
throw new UnsupportedOperationException();
}
/**
* Acquires in exclusive mode, ignoring interrupts. Implemented
* by invoking at least once {@link #tryAcquire},
* returning on success. Otherwise the thread is queued, possibly
* repeatedly blocking and unblocking, invoking {@link
* #tryAcquire} until success. This method can be used
* to implement method {@link Lock#lock}.
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquire} but is otherwise uninterpreted and
* can represent anything you like.
*/
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
/**
* Acquires in exclusive mode, aborting if interrupted.
* Implemented by first checking interrupt status, then invoking
* at least once {@link #tryAcquire}, returning on
* success. Otherwise the thread is queued, possibly repeatedly
* blocking and unblocking, invoking {@link #tryAcquire}
* until success or the thread is interrupted. This method can be
* used to implement method {@link Lock#lockInterruptibly}.
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquire} but is otherwise uninterpreted and
* can represent anything you like.
* @throws InterruptedException if the current thread is interrupted
*/
public final void acquireInterruptibly(int arg) throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (!tryAcquire(arg))
doAcquireInterruptibly(arg);
}
/**
* Attempts to acquire in exclusive mode, aborting if interrupted,
* and failing if the given timeout elapses. Implemented by first
* checking interrupt status, then invoking at least once {@link
* #tryAcquire}, returning on success. Otherwise, the thread is
* queued, possibly repeatedly blocking and unblocking, invoking
* {@link #tryAcquire} until success or the thread is interrupted
* or the timeout elapses. This method can be used to implement
* method {@link Lock#tryLock(long, TimeUnit)}.
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquire} but is otherwise uninterpreted and
* can represent anything you like.
* @param nanosTimeout the maximum number of nanoseconds to wait
* @return {@code true} if acquired; {@code false} if timed out
* @throws InterruptedException if the current thread is interrupted
*/
public final boolean tryAcquireNanos(int arg, long nanosTimeout) throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
return tryAcquire(arg) ||
doAcquireNanos(arg, nanosTimeout);
}
/**
* Releases in exclusive mode. Implemented by unblocking one or
* more threads if {@link #tryRelease} returns true.
* This method can be used to implement method {@link Lock#unlock}.
*
* @param arg the release argument. This value is conveyed to
* {@link #tryRelease} but is otherwise uninterpreted and
* can represent anything you like.
* @return the value returned from {@link #tryRelease}
*/
public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
/**
* Acquires in shared mode, ignoring interrupts. Implemented by
* first invoking at least once {@link #tryAcquireShared},
* returning on success. Otherwise the thread is queued, possibly
* repeatedly blocking and unblocking, invoking {@link
* #tryAcquireShared} until success.
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquireShared} but is otherwise uninterpreted
* and can represent anything you like.
*/
public final void acquireShared(int arg) {
if (tryAcquireShared(arg) < 0)
doAcquireShared(arg);
}
/**
* Acquires in shared mode, aborting if interrupted. Implemented
* by first checking interrupt status, then invoking at least once
* {@link #tryAcquireShared}, returning on success. Otherwise the
* thread is queued, possibly repeatedly blocking and unblocking,
* invoking {@link #tryAcquireShared} until success or the thread
* is interrupted.
* @param arg the acquire argument.
* This value is conveyed to {@link #tryAcquireShared} but is
* otherwise uninterpreted and can represent anything
* you like.
* @throws InterruptedException if the current thread is interrupted
*/
public final void acquireSharedInterruptibly(int arg) throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
/**
* Attempts to acquire in shared mode, aborting if interrupted, and
* failing if the given timeout elapses. Implemented by first
* checking interrupt status, then invoking at least once {@link
* #tryAcquireShared}, returning on success. Otherwise, the
* thread is queued, possibly repeatedly blocking and unblocking,
* invoking {@link #tryAcquireShared} until success or the thread
* is interrupted or the timeout elapses.
*
* @param arg the acquire argument. This value is conveyed to
* {@link #tryAcquireShared} but is otherwise uninterpreted
* and can represent anything you like.
* @param nanosTimeout the maximum number of nanoseconds to wait
* @return {@code true} if acquired; {@code false} if timed out
* @throws InterruptedException if the current thread is interrupted
*/
public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
return tryAcquireShared(arg) >= 0 ||
doAcquireSharedNanos(arg, nanosTimeout);
}
/**
* Releases in shared mode. Implemented by unblocking one or more
* threads if {@link #tryReleaseShared} returns true.
*
* @param arg the release argument. This value is conveyed to
* {@link #tryReleaseShared} but is otherwise uninterpreted
* and can represent anything you like.
* @return the value returned from {@link #tryReleaseShared}
*/
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
// Queue inspection methods
/**
* Queries whether any threads are waiting to acquire. Note that
* because cancellations due to interrupts and timeouts may occur
* at any time, a {@code true} return does not guarantee that any
* other thread will ever acquire.
*
* <p>In this implementation, this operation returns in
* constant time.
*
* @return {@code true} if there may be other threads waiting to acquire
*/
public final boolean hasQueuedThreads() {
return head != tail;
}
/**
* Queries whether any threads have ever contended to acquire this
* synchronizer; that is if an acquire method has ever blocked.
*
* <p>In this implementation, this operation returns in
* constant time.
*
* @return {@code true} if there has ever been contention
*/
public final boolean hasContended() {
return head != null;
}
/**
* Returns the first (longest-waiting) thread in the queue, or
* {@code null} if no threads are currently queued.
*
* <p>In this implementation, this operation normally returns in
* constant time, but may iterate upon contention if other threads are
* concurrently modifying the queue.
*
* @return the first (longest-waiting) thread in the queue, or
* {@code null} if no threads are currently queued
*/
public final Thread getFirstQueuedThread() {
// handle only fast path, else relay
return (head == tail)? null : fullGetFirstQueuedThread();
}
/**
* Version of getFirstQueuedThread called when fastpath fails
*/
private Thread fullGetFirstQueuedThread() {
/*
* The first node is normally h.next. Try to get its
* thread field, ensuring consistent reads: If thread
* field is nulled out or s.prev is no longer head, then
* some other thread(s) concurrently performed setHead in
* between some of our reads. We try this twice before
* resorting to traversal.
*/
Node h, s;
Thread st;
if (((h = head) != null && (s = h.next) != null &&
s.prev == head && (st = s.thread) != null) ||
((h = head) != null && (s = h.next) != null &&
s.prev == head && (st = s.thread) != null))
return st;
/*
* Head's next field might not have been set yet, or may have
* been unset after setHead. So we must check to see if tail
* is actually first node. If not, we continue on, safely
* traversing from tail back to head to find first,
* guaranteeing termination.
*/
Node t = tail;
Thread firstThread = null;
while (t != null && t != head) {
Thread tt = t.thread;
if (tt != null)
firstThread = tt;
t = t.prev;
}
return firstThread;
}
/**
* Returns true if the given thread is currently queued.
*
* <p>This implementation traverses the queue to determine
* presence of the given thread.
*
* @param thread the thread
* @return {@code true} if the given thread is on the queue
* @throws NullPointerException if the thread is null
*/
public final boolean isQueued(Thread thread) {
if (thread == null)
throw new NullPointerException();
for (Node p = tail; p != null; p = p.prev)
if (p.thread == thread)
return true;
return false;
}
/**
* Return {@code true} if the apparent first queued thread, if one
* exists, is not waiting in exclusive mode. Used only as a heuristic
* in ReentrantReadWriteLock.
*/
final boolean apparentlyFirstQueuedIsExclusive() {
Node h, s;
return ((h = head) != null && (s = h.next) != null &&
s.nextWaiter != Node.SHARED);
}
/**
* Return {@code true} if the queue is empty or if the given thread
* is at the head of the queue. This is reliable only if
* <tt>current</tt> is actually Thread.currentThread() of caller.
*/
final boolean isFirst(Thread current) {
Node h, s;
return ((h = head) == null ||
((s = h.next) != null && s.thread == current) ||
fullIsFirst(current));
}
final boolean fullIsFirst(Thread current) {
// same idea as fullGetFirstQueuedThread
Node h, s;
Thread firstThread = null;
if (((h = head) != null && (s = h.next) != null &&
s.prev == head && (firstThread = s.thread) != null))
return firstThread == current;
Node t = tail;
while (t != null && t != head) {
Thread tt = t.thread;
if (tt != null)
firstThread = tt;
t = t.prev;
}
return firstThread == current || firstThread == null;
}
// Instrumentation and monitoring methods
/**
* Returns an estimate of the number of threads waiting to
* acquire. The value is only an estimate because the number of
* threads may change dynamically while this method traverses
* internal data structures. This method is designed for use in
* monitoring system state, not for synchronization
* control.
*
* @return the estimated number of threads waiting to acquire
*/
public final int getQueueLength() {
int n = 0;
for (Node p = tail; p != null; p = p.prev) {
if (p.thread != null)
++n;
}
return n;
}
/**
* Returns a collection containing threads that may be waiting to
* acquire. Because the actual set of threads may change
* dynamically while constructing this result, the returned
* collection is only a best-effort estimate. The elements of the
* returned collection are in no particular order. This method is
* designed to facilitate construction of subclasses that provide
* more extensive monitoring facilities.
*
* @return the collection of threads
*/
public final Collection<Thread> getQueuedThreads() {
ArrayList<Thread> list = new ArrayList<Thread>();
for (Node p = tail; p != null; p = p.prev) {
Thread t = p.thread;
if (t != null)
list.add(t);
}
return list;
}
/**
* Returns a collection containing threads that may be waiting to
* acquire in exclusive mode. This has the same properties
* as {@link #getQueuedThreads} except that it only returns
* those threads waiting due to an exclusive acquire.
*
* @return the collection of threads
*/
public final Collection<Thread> getExclusiveQueuedThreads() {
ArrayList<Thread> list = new ArrayList<Thread>();
for (Node p = tail; p != null; p = p.prev) {
if (!p.isShared()) {
Thread t = p.thread;
if (t != null)
list.add(t);
}
}
return list;
}
/**
* Returns a collection containing threads that may be waiting to
* acquire in shared mode. This has the same properties
* as {@link #getQueuedThreads} except that it only returns
* those threads waiting due to a shared acquire.
*
* @return the collection of threads
*/
public final Collection<Thread> getSharedQueuedThreads() {
ArrayList<Thread> list = new ArrayList<Thread>();
for (Node p = tail; p != null; p = p.prev) {
if (p.isShared()) {
Thread t = p.thread;
if (t != null)
list.add(t);
}
}
return list;
}
/**
* Returns a string identifying this synchronizer, as well as its state.
* The state, in brackets, includes the String {@code "State ="}
* followed by the current value of {@link #getState}, and either
* {@code "nonempty"} or {@code "empty"} depending on whether the
* queue is empty.
*
* @return a string identifying this synchronizer, as well as its state
*/
public String toString() {
int s = getState();
String q = hasQueuedThreads()? "non" : "";
return super.toString() +
"[State = " + s + ", " + q + "empty queue]";
}
// Internal support methods for Conditions
/**
* Returns true if a node, always one that was initially placed on
* a condition queue, is now waiting to reacquire on sync queue.
* @param node the node
* @return true if is reacquiring
*/
final boolean isOnSyncQueue(Node node) {
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
if (node.next != null) // If has successor, it must be on queue
return true;
/*
* node.prev can be non-null, but not yet on queue because
* the CAS to place it on queue can fail. So we have to
* traverse from tail to make sure it actually made it. It
* will always be near the tail in calls to this method, and
* unless the CAS failed (which is unlikely), it will be
* there, so we hardly ever traverse much.
*/
return findNodeFromTail(node);
}
/**
* Returns true if node is on sync queue by searching backwards from tail.
* Called only when needed by isOnSyncQueue.
* @return true if present
*/
private boolean findNodeFromTail(Node node) {
Node t = tail;
for (;;) {
if (t == node)
return true;
if (t == null)
return false;
t = t.prev;
}
}
/**
* Transfers a node from a condition queue onto sync queue.
* Returns true if successful.
* @param node the node
* @return true if successfully transferred (else the node was
* cancelled before signal).
*/
final boolean transferForSignal(Node node) {
/*
* If cannot change waitStatus, the node has been cancelled.
*/
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
return false;
/*
* Splice onto queue and try to set waitStatus of predecessor to
* indicate that thread is (probably) waiting. If cancelled or
* attempt to set waitStatus fails, wake up to resync (in which
* case the waitStatus can be transiently and harmlessly wrong).
*/
Node p = enq(node);
int c = p.waitStatus;
if (c > 0 || !compareAndSetWaitStatus(p, c, Node.SIGNAL))
LockSupport.unpark(node.thread);
return true;
}
/**
* Transfers node, if necessary, to sync queue after a cancelled
* wait. Returns true if thread was cancelled before being
* signalled.
* @param current the waiting thread
* @param node its node
* @return true if cancelled before the node was signalled.
*/
final boolean transferAfterCancelledWait(Node node) {
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
enq(node);
return true;
}
/*
* If we lost out to a signal(), then we can't proceed
* until it finishes its enq(). Cancelling during an
* incomplete transfer is both rare and transient, so just
* spin.
*/
while (!isOnSyncQueue(node))
Thread.yield();
return false;
}
/**
* Invokes release with current state value; returns saved state.
* Cancels node and throws exception on failure.
* @param node the condition node for this wait
* @return previous sync state
*/
final int fullyRelease(Node node) {
try {
int savedState = getState();
if (release(savedState))
return savedState;
} catch (RuntimeException ex) {
node.waitStatus = Node.CANCELLED;
throw ex;
}
// reach here if release fails
node.waitStatus = Node.CANCELLED;
throw new IllegalMonitorStateException();
}
// Instrumentation methods for conditions
/**
* Queries whether the given ConditionObject
* uses this synchronizer as its lock.
*
* @param condition the condition
* @return <tt>true</tt> if owned
* @throws NullPointerException if the condition is null
*/
public final boolean owns(ConditionObject condition) {
if (condition == null)
throw new NullPointerException();
return condition.isOwnedBy(this);
}
/**
* Queries whether any threads are waiting on the given condition
* associated with this synchronizer. Note that because timeouts
* and interrupts may occur at any time, a <tt>true</tt> return
* does not guarantee that a future <tt>signal</tt> will awaken
* any threads. This method is designed primarily for use in
* monitoring of the system state.
*
* @param condition the condition
* @return <tt>true</tt> if there are any waiting threads
* @throws IllegalMonitorStateException if exclusive synchronization
* is not held
* @throws IllegalArgumentException if the given condition is
* not associated with this synchronizer
* @throws NullPointerException if the condition is null
*/
public final boolean hasWaiters(ConditionObject condition) {
if (!owns(condition))
throw new IllegalArgumentException("Not owner");
return condition.hasWaiters();
}
/**
* Returns an estimate of the number of threads waiting on the
* given condition associated with this synchronizer. Note that
* because timeouts and interrupts may occur at any time, the
* estimate serves only as an upper bound on the actual number of
* waiters. This method is designed for use in monitoring of the
* system state, not for synchronization control.
*
* @param condition the condition
* @return the estimated number of waiting threads
* @throws IllegalMonitorStateException if exclusive synchronization
* is not held
* @throws IllegalArgumentException if the given condition is
* not associated with this synchronizer
* @throws NullPointerException if the condition is null
*/
public final int getWaitQueueLength(ConditionObject condition) {
if (!owns(condition))
throw new IllegalArgumentException("Not owner");
return condition.getWaitQueueLength();
}
/**
* Returns a collection containing those threads that may be
* waiting on the given condition associated with this
* synchronizer. Because the actual set of threads may change
* dynamically while constructing this result, the returned
* collection is only a best-effort estimate. The elements of the
* returned collection are in no particular order.
*
* @param condition the condition
* @return the collection of threads
* @throws IllegalMonitorStateException if exclusive synchronization
* is not held
* @throws IllegalArgumentException if the given condition is
* not associated with this synchronizer
* @throws NullPointerException if the condition is null
*/
public final Collection<Thread> getWaitingThreads(ConditionObject condition) {
if (!owns(condition))
throw new IllegalArgumentException("Not owner");
return condition.getWaitingThreads();
}
/**
* Condition implementation for a {@link
* AbstractQueuedSynchronizer} serving as the basis of a {@link
* Lock} implementation.
*
* <p>Method documentation for this class describes mechanics,
* not behavioral specifications from the point of view of Lock
* and Condition users. Exported versions of this class will in
* general need to be accompanied by documentation describing
* condition semantics that rely on those of the associated
* <tt>AbstractQueuedSynchronizer</tt>.
*
* <p>This class is Serializable, but all fields are transient,
* so deserialized conditions have no waiters.
*/
public class ConditionObject implements Condition, java.io.Serializable {
private static final long serialVersionUID = 1173984872572414699L;
/** First node of condition queue. */
private transient Node firstWaiter;
/** Last node of condition queue. */
private transient Node lastWaiter;
/**
* Creates a new <tt>ConditionObject</tt> instance.
*/
public ConditionObject() { }
// Internal methods
/**
* Adds a new waiter to wait queue.
* @return its new wait node
*/
private Node addConditionWaiter() {
Node t = lastWaiter;
// If lastWaiter is cancelled, clean out.
if (t != null && t.waitStatus != Node.CONDITION) {
unlinkCancelledWaiters();
t = lastWaiter;
}
Node node = new Node(Thread.currentThread(), Node.CONDITION);
if (t == null)
firstWaiter = node;
else
t.nextWaiter = node;
lastWaiter = node;
return node;
}
/**
* Removes and transfers nodes until hit non-cancelled one or
* null. Split out from signal in part to encourage compilers
* to inline the case of no waiters.
* @param first (non-null) the first node on condition queue
*/
private void doSignal(Node first) {
do {
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
/**
* Removes and transfers all nodes.
* @param first (non-null) the first node on condition queue
*/
private void doSignalAll(Node first) {
lastWaiter = firstWaiter = null;
do {
Node next = first.nextWaiter;
first.nextWaiter = null;
transferForSignal(first);
first = next;
} while (first != null);
}
/**
* Unlinks cancelled waiter nodes from condition queue.
* Called only while holding lock. This is called when
* cancellation occurred during condition wait, and upon
* insertion of a new waiter when lastWaiter is seen to have
* been cancelled. This method is needed to avoid garbage
* retention in the absence of signals. So even though it may
* require a full traversal, it comes into play only when
* timeouts or cancellations occur in the absence of
* signals. It traverses all nodes rather than stopping at a
* particular target to unlink all pointers to garbage nodes
* without requiring many re-traversals during cancellation
* storms.
*/
private void unlinkCancelledWaiters() {
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
// public methods
/**
* Moves the longest-waiting thread, if one exists, from the
* wait queue for this condition to the wait queue for the
* owning lock.
*
* @throws IllegalMonitorStateException if {@link #isHeldExclusively}
* returns {@code false}
*/
public final void signal() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignal(first);
}
/**
* Moves all threads from the wait queue for this condition to
* the wait queue for the owning lock.
*
* @throws IllegalMonitorStateException if {@link #isHeldExclusively}
* returns {@code false}
*/
public final void signalAll() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignalAll(first);
}
/**
* Implements uninterruptible condition wait.
* <ol>
* <li> Save lock state returned by {@link #getState}
* <li> Invoke {@link #release} with
* saved state as argument, throwing
* IllegalMonitorStateException if it fails.
* <li> Block until signalled
* <li> Reacquire by invoking specialized version of
* {@link #acquire} with saved state as argument.
* </ol>
*/
public final void awaitUninterruptibly() {
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
boolean interrupted = false;
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
if (Thread.interrupted())
interrupted = true;
}
if (acquireQueued(node, savedState) || interrupted)
selfInterrupt();
}
/*
* For interruptible waits, we need to track whether to throw
* InterruptedException, if interrupted while blocked on
* condition, versus reinterrupt current thread, if
* interrupted while blocked waiting to re-acquire.
*/
/** Mode meaning to reinterrupt on exit from wait */
private static final int REINTERRUPT = 1;
/** Mode meaning to throw InterruptedException on exit from wait */
private static final int THROW_IE = -1;
/**
* Checks for interrupt, returning THROW_IE if interrupted
* before signalled, REINTERRUPT if after signalled, or
* 0 if not interrupted.
*/
private int checkInterruptWhileWaiting(Node node) {
return (Thread.interrupted()) ?
((transferAfterCancelledWait(node))? THROW_IE : REINTERRUPT) :
0;
}
/**
* Throws InterruptedException, reinterrupts current thread, or
* does nothing, depending on mode.
*/
private void reportInterruptAfterWait(int interruptMode)
throws InterruptedException {
if (interruptMode == THROW_IE)
throw new InterruptedException();
else if (interruptMode == REINTERRUPT)
selfInterrupt();
}
/**
* Implements interruptible condition wait.
* <ol>
* <li> If current thread is interrupted, throw InterruptedException
* <li> Save lock state returned by {@link #getState}
* <li> Invoke {@link #release} with
* saved state as argument, throwing
* IllegalMonitorStateException if it fails.
* <li> Block until signalled or interrupted
* <li> Reacquire by invoking specialized version of
* {@link #acquire} with saved state as argument.
* <li> If interrupted while blocked in step 4, throw exception
* </ol>
*/
public final void await() throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
/**
* Implements timed condition wait.
* <ol>
* <li> If current thread is interrupted, throw InterruptedException
* <li> Save lock state returned by {@link #getState}
* <li> Invoke {@link #release} with
* saved state as argument, throwing
* IllegalMonitorStateException if it fails.
* <li> Block until signalled, interrupted, or timed out
* <li> Reacquire by invoking specialized version of
* {@link #acquire} with saved state as argument.
* <li> If interrupted while blocked in step 4, throw InterruptedException
* </ol>
*/
public final long awaitNanos(long nanosTimeout) throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
long lastTime = System.nanoTime();
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
if (nanosTimeout <= 0L) {
transferAfterCancelledWait(node);
break;
}
LockSupport.parkNanos(this, nanosTimeout);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
long now = System.nanoTime();
nanosTimeout -= now - lastTime;
lastTime = now;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
return nanosTimeout - (System.nanoTime() - lastTime);
}
/**
* Implements absolute timed condition wait.
* <ol>
* <li> If current thread is interrupted, throw InterruptedException
* <li> Save lock state returned by {@link #getState}
* <li> Invoke {@link #release} with
* saved state as argument, throwing
* IllegalMonitorStateException if it fails.
* <li> Block until signalled, interrupted, or timed out
* <li> Reacquire by invoking specialized version of
* {@link #acquire} with saved state as argument.
* <li> If interrupted while blocked in step 4, throw InterruptedException
* <li> If timed out while blocked in step 4, return false, else true
* </ol>
*/
public final boolean awaitUntil(Date deadline) throws InterruptedException {
if (deadline == null)
throw new NullPointerException();
long abstime = deadline.getTime();
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
boolean timedout = false;
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
if (System.currentTimeMillis() > abstime) {
timedout = transferAfterCancelledWait(node);
break;
}
LockSupport.parkUntil(this, abstime);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
return !timedout;
}
/**
* Implements timed condition wait.
* <ol>
* <li> If current thread is interrupted, throw InterruptedException
* <li> Save lock state returned by {@link #getState}
* <li> Invoke {@link #release} with
* saved state as argument, throwing
* IllegalMonitorStateException if it fails.
* <li> Block until signalled, interrupted, or timed out
* <li> Reacquire by invoking specialized version of
* {@link #acquire} with saved state as argument.
* <li> If interrupted while blocked in step 4, throw InterruptedException
* <li> If timed out while blocked in step 4, return false, else true
* </ol>
*/
public final boolean await(long time, TimeUnit unit) throws InterruptedException {
if (unit == null)
throw new NullPointerException();
long nanosTimeout = unit.toNanos(time);
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
long lastTime = System.nanoTime();
boolean timedout = false;
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
if (nanosTimeout <= 0L) {
timedout = transferAfterCancelledWait(node);
break;
}
LockSupport.parkNanos(this, nanosTimeout);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
long now = System.nanoTime();
nanosTimeout -= now - lastTime;
lastTime = now;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
return !timedout;
}
// support for instrumentation
/**
* Returns true if this condition was created by the given
* synchronization object.
*
* @return {@code true} if owned
*/
final boolean isOwnedBy(AbstractQueuedSynchronizer sync) {
return sync == AbstractQueuedSynchronizer.this;
}
/**
* Queries whether any threads are waiting on this condition.
* Implements {@link AbstractQueuedSynchronizer#hasWaiters}.
*
* @return {@code true} if there are any waiting threads
* @throws IllegalMonitorStateException if {@link #isHeldExclusively}
* returns {@code false}
*/
protected final boolean hasWaiters() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
if (w.waitStatus == Node.CONDITION)
return true;
}
return false;
}
/**
* Returns an estimate of the number of threads waiting on
* this condition.
* Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength}.
*
* @return the estimated number of waiting threads
* @throws IllegalMonitorStateException if {@link #isHeldExclusively}
* returns {@code false}
*/
protected final int getWaitQueueLength() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
int n = 0;
for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
if (w.waitStatus == Node.CONDITION)
++n;
}
return n;
}
/**
* Returns a collection containing those threads that may be
* waiting on this Condition.
* Implements {@link AbstractQueuedSynchronizer#getWaitingThreads}.
*
* @return the collection of threads
* @throws IllegalMonitorStateException if {@link #isHeldExclusively}
* returns {@code false}
*/
protected final Collection<Thread> getWaitingThreads() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
ArrayList<Thread> list = new ArrayList<Thread>();
for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
if (w.waitStatus == Node.CONDITION) {
Thread t = w.thread;
if (t != null)
list.add(t);
}
}
return list;
}
}
/**
* Setup to support compareAndSet. We need to natively implement
* this here: For the sake of permitting future enhancements, we
* cannot explicitly subclass AtomicInteger, which would be
* efficient and useful otherwise. So, as the lesser of evils, we
* natively implement using hotspot intrinsics API. And while we
* are at it, we do the same for other CASable fields (which could
* otherwise be done with atomic field updaters).
*/
private static final Unsafe unsafe = Unsafe.getUnsafe();
private static final long stateOffset;
private static final long headOffset;
private static final long tailOffset;
private static final long waitStatusOffset;
private static final long nextOffset;
static {
try {
stateOffset = unsafe.objectFieldOffset
(AbstractQueuedSynchronizer.class.getDeclaredField("state"));
headOffset = unsafe.objectFieldOffset
(AbstractQueuedSynchronizer.class.getDeclaredField("head"));
tailOffset = unsafe.objectFieldOffset
(AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
waitStatusOffset = unsafe.objectFieldOffset
(Node.class.getDeclaredField("waitStatus"));
nextOffset = unsafe.objectFieldOffset
(Node.class.getDeclaredField("next"));
} catch (Exception ex) { throw new Error(ex); }
}
/**
* CAS head field. Used only by enq
*/
private final boolean compareAndSetHead(Node update) {
return unsafe.compareAndSwapObject(this, headOffset, null, update);
}
/**
* CAS tail field. Used only by enq
*/
private final boolean compareAndSetTail(Node expect, Node update) {
return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
}
/**
* CAS waitStatus field of a node.
*/
private final static boolean compareAndSetWaitStatus(Node node,
int expect,
int update) {
return unsafe.compareAndSwapInt(node, waitStatusOffset,
expect, update);
}
/**
* CAS next field of a node.
*/
private final static boolean compareAndSetNext(Node node,
Node expect,
Node update) {
return unsafe.compareAndSwapObject(node, nextOffset, expect, update);
}
}