public void
die
()
[Inherited From CompoundEdit]
die to each subedit,
in the reverse of the order that they were added.
protected UndoableEdit
lastEdit
()
[Inherited From CompoundEdit]
UndoableEdit in
edits, or null
if edits is empty.
protected
Vector<UndoableEdit> edits
[Inherited From CompoundEdit]
UndoableEdits
undone/redone en masse by this CompoundEdit.